Online Gaming and Mental Health

This project is a case study examining the associations between online gaming network connections, online and offline social support, and depressive symptoms.

Responsibilities:

  • Data Collection

  • Social Network Data Analysis

  • Manuscript Preparation

  • Community Partner cultivation and reporting

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Tyler Prochnow
PhD Candidate and Research Assistant

My research interests include social network analysis and health behavior.

Publications

Purpose: Increases in video game use have led to mental health concerns, citing greater risk for depressive symptoms (DS) and reduced …

The increase of videogame use has raised concerns regarding mental health of gamers (e.g., social isolation, depression); however, …

Talks

Introduction: Based on an industry report from the Entertainment Software Association, over 65% of Americans play some form of video …

Introduction: Based on an industry report from the Entertainment Software Association, over 65% of Americans play some form of video …

Introduction: Video games are becoming a part of everyday life; 65% of Americans report playing some form of video game daily. Many …
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