Online Gaming and Mental Health

This project is a case study examining the associations between online gaming network connections, online and offline social support, and depressive symptoms.

Responsibilities:

  • Data Collection

  • Social Network Data Analysis

  • Manuscript Preparation

  • Community Partner cultivation and reporting

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Tyler Prochnow, PhD
Assistant Professor

My research interests include social network analysis and health behavior.

Publications

Video games are becoming part of everyday life for Americans despite public health concerns for social isolation and depressive …

Purpose: Online gaming offers avenues to connect with others producing social capital especially for individuals lacking in-real-life …

Purpose: Increases in video game use have led to mental health concerns, citing greater risk for depressive symptoms (DS) and reduced …

The increase of videogame use has raised concerns regarding mental health of gamers (e.g., social isolation, depression); however, …

Talks

Video games are becoming part of everyday life for Americans despite public health concerns for social isolation and depressive …

Purpose: Video games are becoming part of everyday life for most Americans despite public health concerns for social isolation and …

Video games are a popular hobby despite associations with social isolation and depression. However, some games offer avenues to connect …

Introduction: Based on an industry report from the Entertainment Software Association, over 65% of Americans play some form of video …

Introduction: Based on an industry report from the Entertainment Software Association, over 65% of Americans play some form of video …
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